Exhibiting Digital Art via Emulation

Abstract

The availability and accessibility of digital artworks is closely tied to a technical platform, which becomes quickly unavailable due to a fast technical life-cycle. One approach to keep digital artworks performing is to replace physical hardware parts with emulation. Preparing an emulator to publicly display digital art is typically time-consuming and, more importantly, usually done on a case-by-case basis, making each installation a unique and costly e_ort. We present an adaptation of the Emulation as a Service framework to be deployed on a self-contained USB-stick, booting directly into a prepared emulated environment. Furthermore, we report from practical experiences using the system in two museum exhibitions.

Details

Creators
Espenschied, Dragan; Rechert, Klaus; Liebetraut, Thomas; Stobbe, Oleg
Institutions
Date
Keywords
Publication Type
paper
License
CC BY-NC-SA 3.0 AT
Direct Download
811113 bytes

View This Publication